Update #5
Sydney COVID Simulator » Devlog
Cases
- Overhauled the way cases are tracked in the backend to allow for things like recoveries, hospitalisations, and deaths. (currently only recoveries have been implemented)
- There is now a 1/150 chance every day of a new hotel quarantine leak occuring. This allows for runs to continue beyond elimination as new outbreaks can occur as you guide the city towards 95% fully vaccinated.
Tests
- Testing range widened a bit to allow for more randomness in case numbers (this was particularly a problem at low case numbers as you'd get a tail of pretty much the same case numbers every day when you approached elimination, this can still occur but less likely. A more robust overhaul to the testing system will come in future)
- There is now a daily number of tests reported which allows you to see how testing rates are trending
- Slightly increased the testing floor during the period when no cases have been detected
Restrictions
- You will now get points back when removing restrictions (does not apply if restrictions were enacted by the bulk Greater Sydney policies), points are +4 for removing lockdown, +3 for removing limited movement, and +2 for removing mandatory masks.
Known Bugs (to be fixed in future update)
- Active cases can sometimes be -1
Files
Sydney COVID Simulator Update 5.zip 22 MB
Oct 18, 2021
Get Sydney COVID Simulator
Sydney COVID Simulator
Status | Prototype |
Author | BHjr132 |
Genre | Simulation |
More posts
- Update #4Oct 15, 2021
- Update #3Oct 15, 2021
- Update #2Oct 12, 2021
- Update #1.5Oct 12, 2021
- Update #1Oct 11, 2021
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