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Devlog
Sydney COVID Simulator
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Devlog
Update #5
October 18, 2021
by
BHjr132
Cases Overhauled the way cases are tracked in the backend to allow for things like recoveries, hospitalisations, and deaths. (currently only recoveries have been implemented) There is now a 1/150 chan...
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Update #4
October 15, 2021
by
BHjr132
Bug Fixes Fixed bug where random start day could be 0 and therefore virus would never spawn. Vaccines Added vaccine immunity simulation Currently, vaccine coverage will grow by 0.3% per day which can...
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Update #3
October 15, 2021
by
BHjr132
Virus The initial spawn of the virus (previously a cluster of 5 in a random LHD on Day 0) has been replaced by a single case being spawned in a random LHD on a random day between 1 and 7. Travel Overh...
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Update #2
October 12, 2021
by
BHjr132
UI: Added second page to UI which will hold broader policies that apply to whole city Added buttons at bottom of screen to switch between the pages (original UI now called 'Map' page) Removed 'Debug M...
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Update #1.5
October 12, 2021
by
BHjr132
Changes Changed testing rates system: testing blitz nerfed, testing rates are lower in each LHD until first case discovered, natural rate is higher after first case discovered Added canvas scaling so...
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Update #1
October 11, 2021
by
BHjr132
Update #1 has been released: Added Northern Sydney LHD Added compliance and days in lockdown to UI Made it more intuitive to disable lockdown Changed cost of testing blitz to 3 points Fixed bug where...
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